Thousands of people unwrapped new and shiny iPads the morning of Christmas Day. Many of them will attempt to use the new device as their only computer, and they will need the right setup in order to succeed. I’ve been using an iPad Pro as my main computer for six months now, and having an organized home screen is the secret sauce for making it possible.
Continue reading “What’s on my iPad’s home screen?”
Last week Facebook reported an important data breach that resulted in between 50 and 90 million accounts potentially compromised. This is more serious than the Cambridge Analytica issue reported earlier this year, because unlike that infamous case, this last breach provided attackers with access tokens for these accounts.
Continue reading “Facebook forced me to use a password manager”
The iPhone X was already controversial even before it was officially introduced last Tuesday, mostly due to the rumored removal of Touch ID in favor of Face ID.
However, Apple’s presentation caused a new controversy: the infamous notch. Even though the array of cameras and sensors got leaked long before the event, nobody knew how Apple was planning to do in order to integrate it with iOS 11. We have the answer now: Apple is so proud of that black bar that they decided to render the user interface around it.
Since Apple controls the operating system, they made sure it looks good with most 1st party apps. But what happens with 3rd party content like a website? The notch gets in the way. Continue reading “About the iPhone X notch controversy”
Apple will present the new iPhone this Tuesday and, as usual, most of the details have already been leaked.
What seems guaranteed is that we’ll see 3 models being introduced: the iPhone 7s, 7s Plus and a special edition to celebrate the 10th anniversary of the original iPhone. That special edition has been known until now as iPhone 8, iPhone Edition, or iPhone Pro, but the official name iPhone X has been confirmed (among other details) thanks to the final version of iOS 11 leaking.
These are the top 3 reasons why I’m excited about the iPhone X.
Continue reading “3 reasons why I’m excited about the iPhone X”
After one week wearing the Apple Watch, I can reaffirm my comments on why I believe it will be a success. It may not be the first smartwatch to reach the market, nor the most complete in terms of features, but one thing is clear: Apple has done what it does best, create a simple but delightful experience with a product category that other competitors have already tried mastering.
I had read tons of articles and reviews before getting an Apple Watch of my own, and yet this first week I discovered a few things, good and bad, that surprised me. These are the top 3:
Continue reading “3 things I didn’t know about the Apple Watch”
Apple announced during its last earnings report that it sold 74.5 million iPhone units in 2015’s first fiscal quarter. Let that number settle in.
As CNN Money wrote, that means “34,000 iPhones sold every hour, every day, every week of the past three months. That’s 9 iPhones every second.”
But that’s not it, Apple also sold 51 million iPhones only in 2014’s first fiscal quarter, and 47.8 million units the year before, which means that there are over 170 million potential customers for the Apple Watch.
Now, I know that doesn’t mean every iPhone user will get an Apple Watch, especially since smartwatches sales are having a rough start (only 720,000 Android Wear smartwatches were shipped in 2014). There are, however, 2 points that I believe will make a difference in Apple’s case.
Continue reading “Why the Apple Watch will be a success”
You’re probably tired of reading about Flappy Bird, right? Nobody blames you. The game became the #1 free app on the iOS App Store with 50 million downloads. Dong Nguyen, the developer, reportedly earned $50,000 per day through banner ads. In fact, it was so popular that the developer got apparently overwhelmed and removed it from the App Store.
The situation is specially interesting given that there isn’t any big game corporation behind; it’s just an indie developer that created a simple and addictive game. These are the 3 key lessons we can learn from it.
Continue reading “3 lessons to learn from Flappy Bird’s success”